How often do you move to finish a MOC? :D so where is that part? In the apartment I was renting back then, I did not really have enough space for building. Sometimes you have to tend for the workplace as well, because I eventually ended up with such a situation: Building, however, is not just about the design itself. With wing core situation solved, I could move on to landing gear, which proven to be super simple but effective. Notice how the control knob is on the bottom of the ship. What the final model uses for wing mechanism is an evolved version of this mechanism. Something had to be done, which meant another major rework.Įventually after about two weeks of tinkering, I maged to find a solution which in short space (6 studs) contains an 2x2 gearbox and two attachment points per wings, with added benefit of entire assembly built sideways which greatly helps with wings stability. It clogged often, was wobbly because each wing was held only on one technic beam, and tended to detach bottom fuselage panels every time when it was opened. I also made a better nose tip.Įven the bottom was shaping up quite nicely.īy that time, however, issues with wing mechanism became too apparent. Much better, isn't it? I added cheese slopes on top of 2x2 slopes behind the canopy so I could make the cockpit lower in relation to rear fuselage. it looks sort of vulture'ish here too, due to the nose, doesn't it? I wanted to have that, but obviously overdid it badly. The X-wing's cockpit front panel does not line up with top surface of the nose, there is a slight angle change. It was too high, nose top was too long and some of other proportions were wrong. It worked well enough so far, so I could return to the nose area. Having front part more or less done, I started doing the wing gearbox: I also got a hunch that something odd is going on with the proportions at this stage, but "eeh this is a prototype, I will get back to it later". Except it totally did not hold together, so. Here it has some of the rear fuselage, and first of many variants of nose tip. Also, I noticed the fuselage is already too high so it will have to be lowered later on. This one features a lip I was pretty sure was the standard feature of the x-wing, later I discovered that the lipped version is a hangar model, and miniature model has none of it. yeah, so it does not look like the LDD one, because the LDD one was really bad. So immediately after a batch of pieces including the cockpit arrived, I made the real version of the nose. uh, not too perfect, I had to move to real bricks, and fast. But since my designs modelled in LDD end up being. I had no clue how to join this all, and tried all possible cockpit pieces, but I liked the idea of using hinges to make smooth upper sides of the ship. And after all what can be hard with simple wing-opening mechanism? So instead of starting with the wings, I started with the front fuselage, as it was the most difficult part. Had they merged the designs into one it would be perfect, and without it we can only pick whether we will have abnormally wide nose section, or abnormally square-looking cockpit.Īltough there are many great X-Wing designs in the AFOL world, most notably those from Atlas, Cehnot, Inthert, Mike Psiaki and Dmac, among many others, most have their noses either studded, or with jagged edges. LEGO part designers made one cockpit which has good front, but bad back, and then the new one has good back, but bad front. And don't even get me started on the cockpit situation. Rear fuselage which is neither rectangular or hexagonal, it is something else. Front fuselage which has no parallel surface and has an annoying stripe which interferes with structural work inside. There are so many things that need to be done right. I just can't emphasize on how wrong was I. Let me present you the finished product first.īecause we were not entirely sure which color variant is the best, I ended up making three - this way everybody will have one which fits him! What was initially a build stuck somewhere between one TIE or another, took me about four months to complete, which is huge for such a relatively small ship. Eventually though popular demand made it an obvious choice and so I started. If not BrickVault, with whom I am cooperating on making models with instructions, I would probably never make my own. It was built so many times it is as boring as it is popular, which is why I never attempted doing it. After all, it is both iconic and pretty simple: long, thin nose, four wings on hinges, cockpit somewhere in the middle and long guns on wingtips. Because of that, most of us had built one at some point of time. There are not many fictional spaceships as recognizable as the x-wing.
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